We were told that the dyes we would unlock would be account based, so those who play many characters like me would be able to access all their dyes. And there is a LOT of dyes to unlock, 400 in total. Obviously something that would take a LOT of time. Well, in all beta events the dyes were indeed account based, including the big media week-end beta event where journalists in gaming industry were invited, including smaller guys like TotalBiscuit, who confirmed to the world, in different medias, that dyes were indeed account based, that ArenaNet follows their promises.
It’s only in the very last beta events that suddenly dyes were not account based anymore. Everyone thought it was a bug and reported it as a bug it to ArenaNet. Up until someone showed up in their official forums to tell us that ArenaNet had suddenly changed their mind, that now dyes are character based and gave us the most ridiculous reason why : to give us a sense of progression. Most people on the forums were angry and did not agree at all with that and wanted their account based dyes back.
I just want to mention that publically dyes are still account based because ArenaNet has not put on their website or blog that they’ve changed their mind, that they BROKE a promise, only other places have mentioned it, so that means that someone who check the beta events articles and videos, especially the journalists ones, and quickly check their website, will have a hard wake up call when they realize that sneakily dyes are not account based anymore.
On top of that, the dyes that drop are not identified so that means you don’t even know what color it is. Well, I don’t plan to play that gambling game. I plan to just NOT identify said dyes up until either the dyes become account based again or up until there is a way to identify the dyes before unlocking the dyes. Also, l will NOT buy dyes in the ingame store either. Again, it’s a gambling game. None of these are fun is any way whatsoever.
Ironically, some short time after ArenaNet changed their account based dye system to character based system in closed beta, ArenaNet had the nerve to write a blog article called Is it Fun? Colin Johanson on How ArenaNet Measures Success. The nerve!!! In other word, while they were working on the game they made sure to put emphasize on fun and get rid of not fun stuff.
Well guess what ArenaNet, the current character based gambling dye system is NOT fun at all. NOT FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And multiply that NOT FUN by how many alts we have. NOT FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In Guild Wars mesmer was the most awesome coolest fun original class. It was too much fun to play. And in PvP even better. It was so much fun tossing Ineptitude on melee classes and Backfire on casters, and watching them kill themselves. The most fun PvP I’ve had was playing a mesmer in alliance battles in Guild Wars.
In Guild War 2 most of the classes have gained new stuff, for the ranger more pets to have, for the warrior ranged weapons, necromancer death shroud, assassin a western look and guns. Mesmer in the other hand is not a mesmer anymore, I don’t know what it is but it’s NOT a mesmer. Someone wrote a better post about the sad situation about the mesmer in Guild Wars 2, here: Guild Wars 2: How ArenaNet ruined the Mesmer.
All I’m going to say is that I fully agree with the author.